Domains

Domain turn sequence

(1 full turn per week, however this may need to be extended). There may be random monthly events that occur.

1. Domain attitudes are adjusted
2. Domain collections are gained
3. Domain expenses are paid
4. Play out domain action round 1
1. Events and news
2. Domain actions are resolved
3. War moves and battles
5. Play out domain action round 2
1. Events and news
2. Domain actions are resolved
3. War moves and battles
6. Play out domain action round 3
1. Events and news
2. Domain actions are resolved
3. War moves and battles
7. Proceed to the next domain turn and repeat

Table 5-5: Court levels

LevelDescription
0Minimal court. The regent, and perhaps allies or a few hirelings paid from the regent’s personal finances, administrate the domain when and where they can. The regent must personally oversee all domain actions.
1-2Quaint court. The regent has a primary base of operations equivalent to a common inn and no more than a few servants. The regent has a local reputation within the province, but his courtiers are not well known. Common-folk expect to deal with regent directly and may be put off by having to deal with courtiers claiming to speak in the retainers’ name. The court is capable of undertaking standard domain action without necessarily requiring the regent’s personal involvement.
3-4Average court. The regent’s court is fully functional with a scattering of trusted retainers and a few specialized servants such as musicians, tutors, a huntsman, etc. The court is capable of hosting occasional affairs of state and smallfestivals. The regent’s retainers and agents are well known and the common-folk of the regent’s holdings begin to interact with the regent’s courtiers rather than the regent himself for most day-to-day matters. An average court allows one Court Action per domain round.
4-5Good court . The regent’s court becomes an established network and begins its own bureaucracy. The court has good facilities, plentiful servants and retainers, and regular feasts or festivals. People consider the regent’s court to be agents of an authority (legitimate or otherwise). The common-folk of the regent’s holdings interact with the regent’s courtiers for all but the most pressing of issues and the courtiers are well stationed to carry out the regent’s orders unassisted. A good court allows two Court Actions per domain round. Members of the regent’s court gain a 1 base reputation modifier.
6-7Excellent court. The regent’s court is large and capable. Courtiers exist for every major function in the realm, and many have entire staffs of lesser courtiers that report to them directly. The court is capable of hosting balls and major galas regularly. An excellent court allows three Court Actions per domain round. Members of the regent’s court gain a +2 base reputation modifier.
8-9Opulent court. The regent’s court is a major center of power. Guests are waited on hand and foot. The regent’s court handles all but the most critical matters and common-folk are rarely allowed the opportunity (or have the need) to speak with the regent directly. An excellent court allows four Court Actions per domain round. Members of the regent’s court gain a +3 base reputation modifier.
10World-class court. The regent’s court is a thing of wonder spoken of in far off lands. Every day brings new art, literature, sport, a festive event of some kind. The regent is expected to do almost nothing and is almost entirely inaccessible except to other powerful regents. A world-class court allows five Court Actions per domain round. Members of the regent’s court gain a +4 base reputation modifier.

Table 5-6: effect of domain attitude

AttitudeAdjustment to listed skillsbased on reputation modifier due to court level
Helpfulx 2
Friendlyx 1
Indifferentx 0
Unfriendlyx -1
Hostilex -2

Table 5-8: Adjusting domain attitude

Initial AttitudeNew attitude
HostileUnfriendlyIndifferentFriendlyHelpful
Hostile< 2020253550
Unfriendly< 55252540
Indifferent-< 111530
Friendly--< 1120
Helpful--< 1110

Bonus/PenaltyExample
5Regent successfully deals with a major event, such as an invading army
2Regent has five or more ranks of Diplomacy
2The regent holds all holdings of one type in the province
1The regent holds more than 50% of all holdings of one type in the province
1Regent successfully deals with a minor event, such as a matter of law or a rampaging monster
1for each renowned/epic dead the regent has ever performed in the service of the domain
-10Military forces occupy the province (martial law)
-10100% of the holdings of any type in the province are hostile to the active regent
-550% or more of the holdings of one type in the province are hostile to the active regent
-5Regent engages in a foreign war (without justification)
-5Regent does not successfully deal with a major event
-2Regent does not successfully deal with a minor event
-2Regent engages in a foreign war (with sound justification)
-1One or more other regents in the area are hostile to the active regent
-1per law holding held by a non-allied regent
-1if militia levies are mustered for any purpose except for the defense of the realm.

Collection

Table 5-9: key regent skills

ForRegency collection rating
Provinceranks in Diplomacy + Warcraft
Guild1/4 of the sum of ranks Appraise + Bluff + Craft (any) + Diplomacy + Gather information + Intimidate + Profession (any one) + Sense motive
Lawranks in Lead Warcraft
Sourceranks in Knowledge (Arcana) + Knowledge (Nature); must be able to cast greater arcane spells of level 1
Templeranks in Knowledge (Religion) + Lead; must be able to cast divine spells of level 1+

Table 5-10: regency collection

Regency collection ratingRegency collection
10+100%
980%
860%
740%
620%
50%

Table 5-11: income collection

Asset typeBase GB collection
Provinceprovince level
Guild Holdingx 2/3 holding level
Law holdingx 1/3 holding level
Source holding0
Temple holdingx 2/3 holding level
Trade routetrade route level

Expenses

Regency expenses

Domain asset maintenance costs

Military payroll

Court costs

Domains

Farga questionable